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      • History
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      • Absolutely — this is awonderfully unique concept that blends sport psychology, storytelling,
        place-based fantasy, and experiential learning. You’re essentially creating a literarysport experience brand centered on "The World’s First Purpose-BuiltImaginary Golf Course" — a powerful, ownable positioning. Below is a comprehensivebusiness plan broken into strategic sections:




        Business Plan for RoyalZennor: The World’s First Purpose-Built Imaginary Golf Course




        Executive Summary

        Royal Zennor is animmersive golf brand based on a fictional, mystical golf course built into the
        real terrain of Zennor, Cornwall. The brand blends sport psychology, motor
        imagery training, rich fictional storytelling, and scenic place-based
        experiences to create an imaginative yet skill-enhancing platform for golfers.

        The core IP includes:

        A 20-chapter book teaching golf through motor imagery & analogy learning

        • An intricately designed fictional golf course with hole-by-hole descriptions
        • A mythos around the characters, club members, and setting of Royal Zennor
        • Monetization will beachieved through multiple verticals: content sales, merchandise, memberships,
          guided tours, digital experiences, licensing, and partnerships.




        Mission Statement

        “To help golfers improvethrough imagination, story, and place — making golf an art of the mind as much
        as the body.”




        Brand Pillars

        Imagination-Driven Skill Building

        • Mysticism Meets Golf
        • Fictional History, Real Benefits
        • Cornish Landscape as Story Canvas
        • Community of Imaginary Realists



        • 1. Products &Services




        A. Digital &Physical Products

        1. The Royal ZennorBook (Core Product)

        20 chapters: Each focused on one hole, one shot type, and one motor imagery lesson.

        • Delivered as:
          • Print paperback & hardback
          • Kindle/eBook
          • Audiobook with ambient sounds from Zennor/Cornwall (possible upsell)
          • Illustrated/Collector’s Edition with course map inserts
        • 2. Course Map &Guidebook
        • Highly designed topographic map (poster & foldable guide)
        • Could be bundled with the book
        • Potential for AR overlays (long-term app development)



        • B. Membership Model
        • Royal Zennor Membership(£40–£100/year)

        Includes:

        Monthly “Club Newsletter” with fictional updates from the club (in the style of The New Yorker meets a golf
        fanzine)

        • Fictional tournament results, character updates
        • Guest articles from sports scientists, psychologists, and golf instructors on motor imagery, flow, etc.
        • Early access to merch, events, and chapters from future books
        • “Royal Zennor Member’s Certificate” (mystical design, frame-worthy)



        • C. Experiences
        • 1. Guided Walking Tours– "Walking the Imaginary Course"

        Guided walks across Zennor Head, as if walking the real golf course

        • Stops at each "hole" for storytelling, historical fiction, and shot visualisation training
        • Add-ons: tea/picnic at the 18th “hole,” photography
        • £25–£60 per persondepending on duration and extras

        2. Workshops &Retreats

        Golf-focused mental game retreats in Cornwall

        Partner with local golf pros or psychologists

        • Could include yoga, writing, creativity sessions




        • 2. Merchandising &Branding



        • Core Merchandise Ideas

        Polo shirts, sweaters, caps with “Royal Zennor” crest

        “Zennor Head Caddie Club” logo

        Mugs with hole sketches or quotes from the book

        • Illustrated scorecard notebooks for mental game notes
        • Golf towel & tees with course map
        • Tagline Ideas:
        • “Royal Zennor – Play the Course in Your Mind”
        • “The World’s First Imaginary Golf Club”
        • “Where Imagination Meets the Fairway”
        • “Enter the Mind. Play the Course.”
        • “Built in the Imagination. Played by the Brave.”



        • 3. Digital Presence



        • Website Features
        • Buy the book and merch
        • Interactive map of the course (even a light parallax or animated version)
        • Blog/Newsletter Archive
        • Membership Portal
        • Booking for Tours
        • Audiobook samples / immersive soundscapes
        • “Hole of the Month” Feature with sample visualisation exercise
        • Social Media Strategy
        • Instagram: Focus on Cornish scenery, quotes from the book, merch, golf shots

        YouTube/Podcast: Short episodes on motor imagery with a character voice from the club?

        • TikTok: Satirical golf club updates (“Lord Tregorran’s Monthly Rant”)



        • 4. Revenue Streams



        • Revenue Source
        • Description
        • Est. Annual Revenue (1st Year)

        Book Sales

        Print, eBook, audiobook, collector’s edition

        £5,000–£20,000

        Memberships

        Fictional club with real benefits

        £10,000–£30,000

        Merchandise

        Apparel, mugs, maps, accessories

        £5,000–£25,000

        Guided Tours

        Zennor-based walking experiences

        £3,000–£10,000

        Workshops/Retreats

        Golf & imagination retreats

        £2,000–£7,000

        Licensing/Collaborations

        Cross-branding with golf apparel or apps

        £1,000–£5,000+




        5. Marketing &Partnerships




        Marketing Plan

        Launch campaign: Limited-run merch & “First Edition” book drop

        PR story: Send press release to golf blogs, UK lifestyle publications, Cornwall tourism outlets

        Podcast Tour: Appear on mental golf podcasts, psychology-in-sports shows

        Influencer kits: Send golf Instagrammers book + custom merch + map

        Potential Partnerships

        Golf psychology experts & authors (guest content)

        Cornwall tourism orgs & walking tour platforms

        Boutique publishers of strange/fantasy fiction

        • Golf apparel brands for co-branded merch



        • 6. Future Development




        • Mobile App with course walkthroughs, AR overlays, guided visualisations
        • New Book Series: "Royal Zennor: The Junior League", or “Ghosts of the Back Nine”

        Animated Web Series: Fictional club stories

        • Board Game/Card Game based on strategic hole play and story outcomes

        Royal Zennor Golf Ball Line with designs tied to character quirks or course features




        7. Financial Planning& Funding




        Start-Up Costs (Est.)

        Item

        Cost Estimate

        Book Publishing & Design

        £2,000–£5,000

        Website Development

        £1,000–£3,000

        Merchandise Inventory

        £2,000

        Marketing & Launch

        £1,500

        Legal/Branding/IP Registration

        £800

        Tour Guide Insurance/Setup

        £500

        Total

        £7,800–£12,800

        Funding Sources

        Self-funded

        Crowdfunding (Kickstarter for the book & merch)

        Creative arts or tourism grants (UK/Arts Council)



        Business Plan for RoyalZennor – The World’s First Purpose-Built "Imaginary" Golf Course




        • Executive Summary
        • Royal Zennor is agroundbreaking, fictional golf course concept set in the mystical landscape of
          Zennor, Cornwall. Leveraging the prove
          n benefits of motor imagery for motor
          skill acquisition in golf, Royal Zennor offers a unique blend of immersive
          storytelling, educational content, and a strong brand identity centered on its
          mystical, imaginary nature. The business will monetize through multiple revenue
          streams, including merchandise sales, book sales, memberships with exclusive
          newsletters, guided tours, and additional offerings like virtual experiences
          and partnerships. Our mission is to create a global community of golf
          enthusiasts who engage with the Royal Zennor brand for entertainment,
          education, and inspiration, while driving revenue through innovative
          strategies.




        Business Overview

        Business Name: RoyalZennor – The Imaginary Golf Course
        Location: Based on the real terrain of Zennor, Cornwall, with a digital
        presence via a website.
        Mission: To immerse golf enthusiasts in a mystical, fictional golfing
        experience that enhances their skills through motor imagery, analogy-based
        learning, and emotionally engaging storytelling, while building a globally
        recognized brand.
        Vision: To become the leading imaginary golf experience, blending
        entertainment, education, and community for golf lovers worldwide.
        Unique Selling Proposition (USP): Royal Zennor is the world’s first
        purpose-built "imaginary" golf course, combining motor imagery,
        analogy learning, and mystical storytelling to improve golf skills and
        captivate audiences emotionally.

        Facilities &Offerings:

        A detailed website featuring a map of the 18-hole golf course, with descriptions of each hole’s unique attributes.

        A 20-chapter book, The Chronicles of Royal Zennor, focusing on the history, members, and staff, with each chapter
        centered on a specific golf shot using motor imagery and analogy learning.

        • Merchandise (e.g., polo shirts, mugs) branded with the mystical Royal Zennor identity.
        • Annual memberships offering monthly newsletters with fictional updates, guest articles by experts, and
          exclusive content.
        • Guided tours on the real Zennor landscape, narrating the fictional tales of Royal Zennor.
        • Future potential for virtual reality (VR) experiences and partnerships.



        • Market Analysis
        • Industry Overview: Theglobal golf industry is thriving, with a market size valued at approximately
          $3.66 billion for golf clubs alone, according to industry reports. The sport
          has seen a resurgence in popularity since the pandemic, particularly among
          younger demographics. Additionally, the rise of digital and experiential
          marketing in the golf sector provides opportunities for innovative concepts
          like Royal Zennor to capture niche audiences.

        Target Market:

        Golf Enthusiasts (Ages 18-54): Avid golfers interested in improving their skills through motor imagery and analogy
        learning.

        Fiction and Storytelling Fans: Readers who enjoy emotionally engaging, mystical narratives with a golfing twist.

        • Tourists in Cornwall: Visitors to Zennor seeking unique, immersive experiences.
        • Corporate Groups: Businesses looking for creative team-building activities or unique marketing partnerships.
        • Online Communities: Golfers worldwide who engage with digital content, including blogs, newsletters, and virtual
          experiences.
        • Market Trends:
        • Increased interest in mental training techniques like motor imagery for sports performance.
        • Growing popularity of experiential tourism, such as guided tours with storytelling elements.
        • Demand for personalized, niche digital content (e.g., newsletters, blogs) in the golf industry.
        • Rising sales of branded merchandise as a revenue stream for golf-related businesses.
        • Competitive Analysis:While traditional golf courses compete on physical facilities, Royal Zennor’s
          imaginary nature sets it apart. Competitors include golf academies offering
          mental training, golf fiction authors, and local Cornish tour operators. Royal
          Zennor’s unique combination of motor imagery, storytelling, and mystical
          branding provides a competitive edge by offering an entirely new experience.




        Marketing & SalesStrategies

        Branding Strategy: RoyalZennor will position itself as a mystical, one-of-a-kind golfing experience
        with the tagline:
        "Imagine the Shot, Master the Game – Royal Zennor, Where Legends
        Swing."
        This tagline emphasizes the motor imagery focus and the mythical allure of the
        course. The brand will use a consistent color scheme (deep greens, golds, and
        purples to evoke mysticism), a logo featuring a stylized golf club intertwined
        with Celtic knots, and imagery of the rugged Zennor landscape.

        Marketing Channels:

        Website: The central hub for Royal Zennor, featuring the course map, hole descriptions, book sales, merchandise
        store, membership sign-ups, and tour bookings.

        Email Marketing: Targeted campaigns to promote book sales, memberships, and tours. Use segmented lists to send
        personalized content, such as birthday discounts or re-engagement offers
        for inactive subscribers.

        • Social Media Marketing (SMM): Build a community on platforms like Instagram and Facebook by sharing
          user-generated content, behind-the-scenes stories, and snippets of the
          book. Use targeted ads to reach golfers interested in mental training and
          Cornish tourism.
        • Blog & Newsletter: Maintain a blog on the website with golf tips, motor imagery techniques, and fictional updates
          from Royal Zennor. Monthly newsletters for members will include guest
          articles by researchers on motor imagery and the golf swing.
        • Community Engagement: Host virtual events (e.g., webinars on motor imagery) and participate in local Cornish events
          to build brand awareness.
        • Sales Strategies:
        • Offer bundled packages (e.g., book + merchandise + tour) at a discounted rate.
        • Use upselling techniques on the website, such as suggesting a membership during book purchases.

        Implement a referral program rewarding members who bring in new customers with discounts or exclusive merchandise.




        • Revenue-Generating Ideas
        • Royal Zennor willdiversify its revenue streams to maximize profitability while building a loyal
          customer base. Below are the primary and additional revenue ideas:
        • 1. Merchandise Sales:

        Products: Branded polo shirts, mugs, hats, golf towels, and limited-edition items like a Royal Zennor golf ball set.

        Strategy: Launch an e-commerce page on the website to sell globally. Offer customization options (e.g., embroidered
        initials on shirts) and exclusive items for members (e.g., a 5-year member
        commemorative mug).

        • Seasonal Promotions: Tie merchandise to holidays (e.g., "Mystical Christmas Collection" with a festive
          mug design).
        • Estimated Revenue: Assuming 500 units sold annually at an average price of $25, revenue could be $12,500/year.
        • 2. Book Sales – TheChronicles of Royal Zennor:
        • Format: Sell as a physical book, eBook, and audiobook to cater to different preferences.
        • Pricing: $30 for physical copies, $15 for eBooks, $20 for audiobooks.

        Strategy: Promote through the website, social media, and email campaigns. Partner with Amazon and local Cornish
        bookstores for wider distribution.

        • Estimated Revenue: Selling 1,000 copies annually (600 physical, 300 eBooks, 100 audiobooks) could generate
          $29,500/year.
        • 3. Annual Memberships withNewsletters:
        • Membership Benefits: Monthly newsletters with fictional updates, guest articles by scientists on motor imagery, access
          to member-only virtual events, and a 10% discount on merchandise and
          tours.

        Pricing: $50/year per member.

        • Strategy: Use email marketing to convert book buyers into members. Offer a free trial month to attract sign-ups.
        • Estimated Revenue: With 500 members, revenue would be $25,000/year.
        • 4. Guided Tours in Zennor:
        • Offering: Guided walking tours of the Zennor landscape, narrating the fictional tales of Royal Zennor and describing
          the imaginary holes.
        • Pricing: $40 per person for a 2-hour tour, with group rates at $35 per person for 5+ people.
        • Strategy: Partner with local Cornish hotels and travel agencies to offer tour packages. Promote to tourists via social
          media and local tourism boards.
        • Estimated Revenue: Conducting 50 tours annually with an average of 8 people per tour at $40 each could generate
          $16,000/year.
        • 5. Virtual Reality (VR)Experiences (Future Growth):
        • Offering: A VR experience where users can "play" the Royal Zennor course, immersing themselves in the
          mystical landscape and practicing shots with motor imagery guidance.

        Pricing: $10 per VR session or a $50 annual subscription for unlimited access.

        • Strategy: Partner with VR developers to create the experience. Market to golfers worldwide as a training tool.
        • Estimated Revenue (Year 2 Onwards): 1,000 VR sessions annually at $10 each could generate $10,000/year.
        • 6. Corporate Partnerships& Events:
        • Offering: Customized corporate packages for team-building events, including guided tours and branded merchandise for
          employees.
        • Strategy: Network with local businesses in Cornwall and use LinkedIn to reach corporate decision-makers. Highlight
          the benefits of motor imagery for stress relief and team bonding.
        • Estimated Revenue: 10 corporate events annually at $1,000 each could generate $10,000/year.
        • 7. Educational Content& Workshops:
        • Offering: Online workshops on motor imagery and analogy learning, featuring guest speakers (e.g., researchers, golf
          pros).
        • Pricing: $100 per workshop.
        • Strategy: Promote through the newsletter and social media. Offer discounts to members.
        • Estimated Revenue: 5 workshops annually with 20 attendees each at $100 could generate $10,000/year.
        • 8. Sponsored Content &Advertising:

        Offering: Sell advertising space in newsletters and on the website to golf-related brands (e.g., equipment
        manufacturers, mental training apps).

        • Strategy: Leverage the growing community of Royal Zennor members and website visitors to attract advertisers.
        • Estimated Revenue: $500 per ad, with 10 ads annually, could generate $5,000/year.
        • 9. Loyalty Program:
        • Offering: Reward repeat customers with points for purchases (books, merchandise, tours), redeemable for discounts or
          exclusive items.
        • Strategy: Use a point-of-sale (POS) system on the website to track purchases and reward loyalty.
        • Impact: Increases customer retention and repeat purchases, indirectly boosting revenue.
        • Total Estimated AnnualRevenue (Year 1):
          $12,500 (merchandise) + $29,500 (book sales) + $25,000 (memberships) + $16,000
          (tours) + $5,000 (advertising) = $88,000



        • Operational Plan
        • Website Development &Maintenance:
        • Hire a web developer to create and maintain the website, including e-commerce functionality, blog, and booking system
          for tours. Estimated cost: $5,000 initial development, $1,000/year
          maintenance.

        Use a CRM system to manage email lists and track customer interactions.

        • Content Creation:
        • Monthly newsletters will be written by a small team of freelance writers, including fictional stories and guest articles.
          Estimated cost: $500/month ($6,000/year).
        • Blog posts will be written biweekly to drive organic traffic. Estimated cost: $200/month ($2,400/year).
        • Guided Tours:
        • Hire local guides familiar with Zennor to lead tours. Estimated cost: $20/hour per guide, with 100 hours annually
          ($2,000/year).
        • Obtain necessary permits for conducting tours on public land.
        • Merchandise Production:
        • Partner with a print-on-demand service to produce merchandise, minimizing upfront costs. Estimated cost: $10/unit,
          with a $15 markup per item.
        • Marketing Budget:
        • Allocate $5,000/year for social media ads, email marketing software, and promotional materials (e.g., flyers for
          Cornish tourism boards).
        • Total Estimated AnnualExpenses (Year 1):
          $5,000 (initial website) + $1,000 (website maintenance) + $6,000 (newsletters)
          + $2,400 (blog) + $2,000 (guides) + $5,000 (merchandise production for 500
          units) + $5,000 (marketing) = $26,400



        • Financial Projections

        Year 1:

        Revenue: $88,000

        Expenses: $26,400

        Net Profit: $61,600

        Year 2 (With VRImplementation):

        Revenue: $88,000 (existing streams) + $10,000 (VR) = $98,000

        Expenses: $21,400 (ongoing, excluding initial website cost) + $5,000 (VR development) = $26,400

        Net Profit: $71,600

        • Growth Strategy:
        • Expand VR offerings to include multiplayer modes and additional courses.
        • Partner with golf academies to integrate Royal Zennor’s motor imagery techniques into their programs.
        • Explore licensing deals for The Chronicles of Royal Zennor (e.g., film or TV adaptations).



        • Management Team
        • Founder & Creative Director: You, responsible for overseeing the vision, storytelling, and branding.
        • Marketing Manager: A hired professional to manage digital marketing, social media, and email campaigns.
        • Tour Coordinator: A local hire to organize and lead guided tours in Zennor.
        • Freelance Writers & Designers: Contracted for newsletters, blog posts, and merchandise design.



        • Call to Action
        • Royal Zennor is poised torevolutionize the golf industry by blending entertainment, education, and
          mysticism into a unique imaginary golfing experience. We invite investors to
          join us in bringing this vision to life, with a projected net profit of $61,600
          in the first year and significant growth potential through digital expansion.
          Let’s swing into the future of golf together!



        Marketing Blurb:


        Welcome to Royal Zennor— The World’s First Imaginary Golf Club

        Tucked into the ruggedCornish cliffs of Zennor lies a place that doesn’t exist — and yet, it lives
        vividly in the minds of golfers across the world. Royal Zennor is a mythical
        18-hole course built from imagination, history, and the ancient landscape of Zennor
        Head. It’s not just a c
        ourse — it’s a story, a state of mind, and a
        revolutionary way to play better golf.

        Here, the fairways arefiction, but the benefits are real.

        Through immersivestorytelling and proven mental techniques like motor imagery and analogy-based
        learning, Royal Zennor helps golfers of all levels improve their feel, focus,
        and creativity. Our 20-chapter book follows the strange, touching, and often hilarious
        lives of club members past and present, each chapter guiding you through a
        specific shot — from booming drives to delicate chip shots — embedding the feel
        of each into your mind.

        Explore our hand-drawncourse map, become a Member of the Imaginary Club, receive monthly fictional
        newsletters, or join us in Cornwall for a real-world walking tour through the
        imagined course itself.

        Royal Zennor is a club forthe curious. For those who know golf isn’t just numbers and swing speeds, but
        artistry, imagination, and story. Whether you want to improve your game, escape
        into a world of folklore and fairways, or just wear a polo that no one else on
        the course understands — you’re in the right place.

        Step onto a courseunlike any other. Step into Royal Zennor.


        Welcome to Royal Zennor– Where Imagination Shapes Your Perfect Swing!

        Step into the mysticalworld of Royal Zennor, the world’s first purpose-built "imaginary"
        golf course, nestled in the rugged, enchanting landscape of Zennor, Cornwall.
        Here, golf isn’t just a game—it’s a journey of th
        e mind, a tale of legend, and
        a path to mastery. At Royal Zennor, we’ve re
        imagined golfing by blending motor
        imagery, proven to enhance your skills, with captivating storytelling that
        pulls you into a world where every shot feels magical.

        Explore our 18-hole coursethrough a beautifully crafted map, where each hole comes alive with unique
        attributes and mystical charm. Dive into The Chronicles of Royal Zennor, a
        20-chapter book that weaves emotional, fictional tales of our members and staff,
        guiding you through every shot—from fairway-finding drives to delicate
        green-side chips—using immersive motor imagery and analogy-based learning. Feel
        the swing, envision the arc, and watch your game transform.

        Join our global communitywith an annual membership and receive monthly newsletters packed with fictional
        updates, expert insights from researchers on motor imagery, and exclusive
        discounts. Or, walk the real Zennor landscape with our guided tours, where the
        stories of Royal Zennor unfold amidst breathtaking scenery. Proudly wear your
        passion with our branded merchandise—stylish polo shirts, mugs, and
        more—designed to capture the essence of our mystical course.

        Royal Zennor isn’t justfor golfers; it’s for dreamers, storytellers, and anyone who craves a unique
        experience. Imagine the shot, master the game, and become part of a legend.
        Visit our shop, book a tour, or grab your copy of the book today. Royal Zennor
        awaits—where will your imagination take you?


        Can you give any otherexamples of literary sport experience brand

        ChatGPT said:

        Yes — the idea of a literarysport experience brand is quite niche, but there are a few notableexamples, parallels, and creative concepts in adjacent spaces that resemble
        what you're building with Royal Zennor. These brands and projects blend storytelling,atmosphere, place, and sport/physicality, often with a strong artistic orintellectual slant:




        1. The Green Jacketby Thomas Boswell / Augusta Mythology

        While not a formal brand,the lore and writing around The Masters at Augusta National has createda mythic narrative around a real place. Writers like Boswell have turned it
        into literat
        ure — and the mystique sells books, documentaries, and prestige
        experiences.




        2. Ted Lasso (TVShow → Culture Movement)

        While a fictional comedy, TedLasso is an example of using storytelling, emotion, and character to createa cult-following around football — and spawned merch, coaching philosophies,
        and real fan engagement that blurred fiction and sport.




        3. Drive to Survive(Netflix x F1)

        This docuseries turnedreal-life sport into serialized, character-driven drama, pulling innon-fans through story. It reinvigorated F1 and created brand loyalty not just
        to teams, but to the mythology of the sport.




        4. Goruck – TheStory of Toughness

        This rucking/backpackbrand wraps its gear in storytelling about military grit, personal trials, and
        community — including fictionaliz
        ed “missions” in their events. It’s fitnessas narrative.




        *5. Mettle Golf orRandom Golf Club (Erik Anders Lang)

        They mix storytelling,exploration, and golf travel to create communities of people who see golf as a
        canvas, not just a scorecard. Lang’s work in particular touches on golf aspilgrimage.




        6. Secret Cinema(UK) — Immersive Fiction + Setting

        They don’t do sport, butthey turn movies into fully immersive environments (e.g., you “attend” BladeRunner or Moulin Rouge) — similar in spirit to how Royal Zennor usesplace-based fiction and imagination.




        7. The Raven –Literary Running Club (UK)

        This is a real clubinspired by poetry, literature, and long-distance running. Runners follow
        "routes of narrative" through London, combining place, physicality,
        and text.




        8. Strava x StoryPaths / Audio-Guided Runs

        Some apps are now offeringstory-based audio runs, where your jogging route is matched with amystery or fantasy story unfolding as you move — a strong analog to your guidedwalk + fiction idea.




        Would you like helpdeveloping Royal Zennor into a literary experience brand that could expand
        beyond golf, perhaps into new s
        tories or other "imaginary clubs"?

        You said:

        yes please

        ChatGPT said:

        Fantastic — here’s how wecan begin shaping Royal Zennor into a literary experience brand,grounded in golf but with the flexibility to evolve into a broader cultural and
        immersive storytelling platform.




        🔮 Royal Zennor as a Literary Experience Brand

        🌿 Core Identity

        Tagline: Built for the Mind. Dreamed by Cornwall.

        Positioning: A mystical, story-driven golf experience that lives in the imagination, teaches through narrative, and invites physical exploration
        of a fictional course set in a real place.

        Mood: Mythic, poetic, a bit eccentric, emotionally rich, and rooted in place.

        Inspiration Archetype: If J.R.R. Tolkien had written a golf book.




        🧱 Pillars of the Brand

        1. Narrative-BasedLearning

        Teach golf through story, motor imagery, and emotional analogy.

        Develop future books: “The Imaginary Caddie’s Handbook,” “Legends of the Clubhouse,” etc.

        Partner with sports psychologists or performance coaches to legitimize it.

        2. Fictional MembershipCulture

        Membership = belonging to a story, not just a product.

        Receive “dispatches” from the club, updates on fictional tournaments, new characters.

        • Add collectible items (custom scorecards, coins, stamps, secret lore pages).
        • 3. Guided ImaginativeExperiences
        • Cornwall Walks: Bookable tours with a narrator who guides you through the imaginary course in the real landscape.
        • Develop audio walks / podcast series with chapters linked to locations.
        • AR Map App (future): View the imaginary course overlayed on real-world geography.
        • 4. Physical ProductLine
        • Golf gear with mystic branding (polo shirts, caps, headcovers, bag tags).

        Illustrated course map (poster-style), field journals, embroidered towels.

        Book sold in premium packaging as an “initiation kit.”

        5. Events &Activations

        • “Invisible Invitational” — global virtual tournament where people “play” Royal Zennor by reading a chapter and going
          to their local course to recreate the shot.
        • Immersive reading evenings (fireside tales from Royal Zennor).
        • Collaborations with Cornish folk musicians, storytellers, or artists.



        • 🚪 Potential for Expansion

        Once Royal Zennor isestablished as the world’s first imaginary golf club, it could be thefirst in a wider universe of literary sporting experiences:

        • Royal Aigle (Alpine imaginary ski lodge)
        • The Forgotten Ring (Roman-style running club with myth-based training)
        • Club Flotsam (an imaginary sailing regatta filled with ghosts and gods)

        The Hollow Court (a tennis club locked in an eternal match between rivals)

        Each rooted in fiction,tied to real landscapes, and teaching performance through story, setting, and
        psy
        chology.




        💸 Revenue Streams (Expanded)

        Revenue Source

        Details

        Book Sales

        • Physical, digital, and collector’s editions

        Memberships

        Monthly stories, exclusive content, digital events

        Merchandise

        Apparel, prints, journals, scorecards, collectible pins

        Guided Walks

        Ticketed Cornwall-based tours with a narrator or actor

        Digital Products

        Audio chapters, meditative golf training, AR maps (future)

        Brand Collaborations

        Limited edition clubs, balls, or apparel with premium golf companies

        Live Events

        Readings, story-driven tournaments, literary golf salons




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